


XG Core: Contains pointers and mapped out data to view and edit for the game.
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Also, you'll find the new Partners' unlock flags added in latest update there. You can find an accurate and visual timer in the Battle section, but the one you'll most likely want to edit is under the Event section.Īlthough many pointers have been laid out, a majority of them have not been mapped out or near completion.Īnything with a label (not value) as "?" or includes that means I'm unsure of what it is or what to call it.Įxample: For XG -> Game -> Game Data -> General Data -> Raid Data ?, I am unsure if this should be generalized/labeled as "Raid Data". You can minimize that section once everything activates and looks fine. Many pointers in XG Core have been found, organized, and programmatically obtained by the scripts under XG Core -> Setup. XG -> Game -> Event-> Battle Normal -> Timer XG -> Game -> Battle -> Core -> Main System You'll find the editable values under XG Core and you'll most likely be working with: If you don't know what that means or haven't messed with anything regarding that, you'll most likely not have to worry about it since it should execute automatically since my table is signed. Something else to note is you'll want the initial table's script to execute when you open the table. For the values you are referring to, you'll find those under XG -> Game -> Game Data -> General Data -> Currency Data and XG -> Game -> Game Data -> Character Data (XV2) -> Character -> Customization Data -> Stats. When this is activated, just manually collapse the Setup section with the / button next to it. When you activate XG Core it'll also activate the Setup section that contains a bunch of scripts that find the base pointers. You'll find a majority of the scripts to modify the way the game works under Geo's Scripts, but, for editable values and such, you'll find those under XG Core. how do i change those 2 stats to something more normal. none of it makes sense to me as to what is what. Players may also select a premade avatar to serve as the "Hero" if they choose not to transfer save data.Can't figure out geo's cheat table. This results in the player's custom character from the previous game appearing as Toki Toki City's "Hero" in the middle of the square. Additionally, players are able to transfer their save data from Dragon Ball Xenoverse. The player can use different kinds of ki blasts (Power, Homing, Rush, Paralyze and Bomb), and the ki blast type depends on the player's race or Super Soul. The game also has a training mode called Training School. Multiplayer servers are now able to hold up to 3000 players at once. Players also have a much greater role in the story, as their choices can affect how the story unfolds.

The game also features race-specific quests, minigames, and transformations (the latter of which was available only to Saiyans in the first game, via the Super Saiyan forms). Xenoverse 2 is the fourth Dragon Ball video game to feature character customization, and allows players to choose from five races: Humans, Saiyans, Majins, Namekians and Frieza's race, each with different strengths and weaknesses. Some skills will have to be learned through masters, like the previous game, some of whom are found exclusively in these extra hubs. Players are also able to travel to other hubs such as the Namekian Village and Frieza's ship. Players are able to freely traverse the hub world, and in some areas are capable of flying, once they have unlocked the ability to fly. As reported by the creators of the game, Conton City is seven times larger than Toki-Toki City. It is primarily set in 3D battle arenas modeled after notable locations in the Dragon Ball universe, with the central hub being an expanded version of Toki-Toki City, known as Conton City. The game is very similar to its predecessor in terms of gameplay.
